Handventure is a short and charming exploration adventure with puzzle-driven progression.

Explore a small island and solve puzzles using a strange floating hand.

Each puzzle you solve rewards you with a fruit (one fruit per room), increasing your energy and allowing you to venture farther.

Gather enough energy to reach the summit... or keep searching for more fruit.


CONTROLS & ACTIONS

ZQSD or WASDMove Eggy
Left ClickHand ability
1-2-3Change Hand shape
RReturn to hub
FToggle Fullscreen 
EscapeExit Fullscreen


COLOR PALETTES

0 numpad - Classic Grayscale Palette
1 numpad - Classic Green Palette
2 numpad - Blue Shift Palette
3 numpad - Autumn Palette
4 numpad - Bag Beast Palette
5 numpad - Turquoise Palette
6 numpad - Transformation Palette
7 numpad - Golden Hour Palette
8 numpad - Velvet Palette
9 numpad - Arousal DX Palette


A short experience of around 45-60 minutes, designed to be played in a single sitting with no save system

Show me your best time in the comments!

(If you enjoyed the game, consider supporting it with a small donation. It really helps me keep making and improving new projects. Thank you! <3)

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorDYLENOR
GenreAdventure, Puzzle
Made withConstruct
TagsAction-Adventure, Exploration, Game Boy, handventure, Indie, Metroidvania, Top Down Adventure
Average sessionAbout an hour
InputsKeyboard, Mouse
ContentNo generative AI was used

Comments

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I had quite fun clearing the 4 first levels. Great execution and overall ambiance.

Amazing adventure!! puzzles very fun and not too complex, congrats bro, i did had a lot of fun. ( got all berries :D )

Excellent game, very clever! Well done!

got 14/14, great game. some minor tweak suggestions, 1. I wish I could press 123 to switch between hands. 2. the puzzle immediately down and to the right was a bit confusing, the water spout had nothing to do with it so it was hard to figure out what the room was trying to convey. 3. puzzle pieces being in random spots, and there being more than 4 of them kinda feels like an out of place design decision, would be better if there were just 4 in set locations. Besides that, nothing much to add, was a great experience. (also don't have a numpad so can't check out your colour palettes. but I didn't even look at the description to know that was a thing until after finishing anyway)

Thanks for playing and thanks for the feedback! Everything is easily improved, except for (2) for the puzzle in the bottom right room. I'm not sure how to make it clearer, I'll figure something out